“While there will not be many behaviors custom tailored for desktop, and some menu interactions may resemble their mobile counterparts, we made sure to include hotkeys for all major functions, eliminating the need to manually click each function.In a blog post, Blizzard says it was of two minds about creating a PC version, which it calls "an experiment." Ultimately, because a large section of fans would likely try to play it through an emulator anyway, the development team decided to create a dedicated PC build. They did make one final comment on the interface though: Diablo Immortal was built as a mobile game first, so the PC user interface is going to have a similar feel, however they have shrunk the portrait, mini map, top-level menu buttons, and ability icons to a comfortable size. On one hand, we felt that we wouldn’t be doing the title justice by releasing a game originally designed for mobile on PC on the other hand, we wanted to make sure the game reached as many players as possible-especially our most dedicated PC fans.”Ĭontrol-wise, Blizzard said that along with the standard “left-click to move” controls, they have also added WASD movement, the ability to rebind keys, as well as controller support. “The decision to develop Diablo Immortal for PC was one that the team went back and forth on for a large part of the development process. From Blizzard’s blog of the announcement:
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